![]() Here in Rebel Cops, he has full turned into a villain, a corrupt police chief who the player should definitely hate after what he did in this game. In the second game, he shifted to being a one dimensional asshole who took part in some seriously shady practices. In the beginning, Jack Boyd was this relatable, flawed, enjoyable protagonist who was easy to get behind. It is truly difficult to say whether this is objectively good, bad, or neither, so it’s best to say this is incredibly polarizing: Unlike usual, there is one point to address about this game. Still, when a game starts to tire its player base out in the early game, that’s not good. Per PlayStation Achievements, the average playthrough of the Estate mission is just shy of four hours per person to have completed it! That is just ridiculous.įortunately, the gameplay is pretty decent, which stops this flaw from being particularly ugly. It would’ve been far better if there were more missions that were shorter. That means that short and sweet is the way to go. Per Time Magazine, the average human’s attention span has shrunk by over 25% since the year 2006. Particularly lengthy gameplay, as we see during the game’s Estate and Casino missions, is generally viewed as a flaw. Either way, this could’ve given the player some say in how the story unfolded, which would’ve been great. They could decide that the time and resources rescuing both of them would be worthwhile. Maybe even make it an optional set of missions - the player could decide that those two officers, even if they are among the best officers the player gets in the game, are expendable and continue playing the game. If the player had been allowed to rescue both officers, that could’ve been fine enough. This was a drop of the ball for them for sure. Now, here’s what the game didn’t do so well: A cheap game giving that type of value is refreshing in an era where games have started to cost north of $70 with paid DLC and larger preorder bundles that cost even more. In return, expect to get at least 20 hours out of it, perhaps more if you play through it more than once. Currently, it costs $4.99 on mobile and $10 on console. This game is here for a good time, not so much a long one So it was good to see this game hammer that down. If you had to leave in the middle of a mission, you either had to leave the game on or turn the game off and lose all of your progress. Well, in “This Is the Police 2”, tactical missions did not have save options. In 2021, this positive seems bizarre considering video games have been doing that for the last twenty years. When you have to head to work, simply save the game, go to work, then when you come back, you can pick up right where you left off. Depending on the difficulty mode the player chooses, they will be allotted a certain amount of saves throughout each mission that can serve as ‘checkpoints’. Got to go to work in an hour, want to get some quick playtime in, but can’t afford to spend too long on a lengthy mission? Good news, Rebel Cops has you covered. The world in this game feels relatively interactive and immersive as a result. The enemies will react to the advancement of the player’s officers with enhanced security as they progress through the game and become more of a threat. Town civilians will get angry if the player’s officers kill unarmed civilians or fail to help them out. Characters around the town of Ripton react to the work the player’s officers do. Simply put, the player performs a mission, the story progresses. ![]() The story is very bland and barebones in this game, but that should be viewed as a good thing. Unfortunately, Weappy Studio has an inconsistent history trying to tell a good story. There is a real sense of vulnerability in the beginning of the game, which gives the game the edge it needs to be engaging. ![]() As your force is more like a civilian militia than an actual police department, they don’t have access to the same resources the traditional, corrupt police officers other titles in this franchise do, so the player will have to struggle a bit in the beginning and amass what they need to succeed. This isn’t Call of Duty - running in with guns blazing from moment one isn’t going to work. Tactical missions are generally long, and the player’s modest force of six police officers is vastly outnumbered. How did it go? Let’s have a look, starting with what the game did well: Gameplay is very engaging and immersive Tactical missions, introduced in the second game, make up the gameplay of this one. Released in 2019, it continues the narrative of the series but it throws away the time management aspect of its predecessors and is strictly a tactical/turn based game. The third and most up to date selection in the “This Is the Police” series developed by Weappy Studio, “Rebel Cops” is a spin off title of the series. ![]()
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